I did a few more tutorials and updated the game.
I managed to expand the map and get the camera to follow the player, eliminated the infinite jump and, in the process, accidentally developed a form of wall jumping.
There's no objective yet but I added a death and respawn function.
Funny that getting the game to fail and restart is actually easier than just failing and coming to a game over screen.
The result? Infinite lives.
I also threw in a few secrets and traps based on the low detail artwork.
I can see why so many people make rage games and troll games.
It's so easy to mess with the game mechanics by just turning things on and off.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGO7CFgTcUZKVpuzxwB2j5EcFgjjRuQ6B_787Z4FMEYsY-EE7NAZCsaBqQra6csY9nzQMNW8hH9xvSslE9XUkcLU587tY7xZK0zocvSSet0_k5IN5r5kUjzNoLm3kA3rIWhZ4h4EmsCfs/s640/Cat+Parkour+2.jpg)
I'm beginning to get a hang of mechanics and level design.
I'm thinking once I get all the bugs worked out, I might actually attempt to make a real game out of this using original ideas and graphics.
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Stay TOONED!
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